Guidance for commanders and squad leaders. Covers the command meta common to both forces and the separate doctrines required of the United States and the North Vietnamese Army, together with working checklists, organisation tables and the after-action report form.
Change 1, incorporated. Confirmed in play: a tunnel is a travel link and not a spawn point, a connected network holds four nodes across garrisons and tunnels in any mix, a team holds twelve tunnels, and structures inside a sector are destroyed when that sector changes hands. Paragraphs 1-9, 3-6, 3-12, 4-5 through 4-12 and 6-2 are revised accordingly.
Distances, cooldowns and transit times remain unverified. Published figures contradict each other across sources and none appear in this edition. Verify locally before submitting any for inclusion.